Festival for Playful Public Spaces



Duality is a platform game consisting of two different but causally linked worlds: if the player moves or jumps in the first world, he also does so in the second and vice versa. Goal is to complete both worlds at the same time, while not one world can be completed without the other one.

The game is addressing the concept of duality from science and experimentally transfers it into a video game: duality refers to the possibility to solve a problem by transforming it into an equivalent “dual” problem, often by successively solving the original problem. In this process, primal-dual solutions are created, which are able to solve the original problem more efficiently or accurately. The genre of a platform game is used as an archetype and reflects the simplicity of the concept. Usual contexts are broken and the player irritated by the game design.

How can a simple computer game be so easy that you need a whole team to solve it?

Format: Game

  • October 03, 2014 16:30 – 22:00
  • October 04, 2014 11:00 – 20:00
  • October 05, 2014 11:00 – 17:00

Martin Reiche (DE)

www.martinreiche.com @artsci_berlin

Martin Reiche is an audiovisual artist living and working in Berlin, Germany. He is co­founder of the Subformat Research Group with research on theory of space and spatial digitalization phenomena and is regularly presenting on professional computer science and digital art and gaming conferences.

Developer: The boardgame

Developer: the boardgame is a tile-placed board game for 2 to 4 players. Players must manage their movements so that at the end of the game had the most of the Prestige Points. Raising large office buildings, modern shopping malls they increase not only the prestige of the city, but also enhance new job positions to attract new residents. At the beginning of the game players are able to build small buildings, but in the further stage of the game they will work on the projects such as: airports or Olympic stadium.

Good urban planning has also an influence on how popular and modern the city will be in comparison to other cities. So start to plan now on how to build the most beautiful city in the region.

Shall we plan the city, sitting at a heavy desk looking out the window?

Format: Game

  • October 03, 2014 17:30 – 18:30
  • October 05, 2014 11:00 – 17:00

Grupa MV - Viola Kijowska, Marcin Ropka (PL)


Grupa MV is a group set up in 2010 by two people: Viola Kijowska and Marcin Ropka. Their activities focus mainly on two areas: 1) organizing urban games played on the streets and squares of the city, and 2) designing and testing board games and supporting new authors. Up to now, they have organized more than 10 urban games and have invented the same number of board games. Grupa MV actively supports new and young board games designers under the umbrella of TNT group bringing together Polish card and board game designers and testers from area of Krakow. The group’s primary purpose is to meet regularly to test game prototypes.